Tools: Maya, Unreal 4, Substance Painter 2 & Zbrush
Texture size: 2048 px and lower
Having been struck by the urge to make a more stylized environment, I decided to create an greek-esque alley inspired by Overwatch.
This project was fun in many different ways as I both got to sculpt my own tileable materials in Zbrush, but also got to mess around with various tools in UE4 such as vertex painting and the foliage brush. I also got a chance to play around with shaders and get more familiar with UE4 as a whole.